2/6/2024 0 Comments Elvenar gem provincesDownstream cross-Trading is already a problem in the game, and much more so since the Spire formula was incorporated into Tournaments Ģ. If you use event buildings or magical residnces then the Marble factory efficiency increases to the point where all tiers of TM are crap in all chapters and no amount of cross-trading will make them viable.Ĭlick to expand.ETA : Just remembered that long rambling posts aren't your thing (sorry - I'm just naturally long-winded!), so here's the tl dr version:ġ. If you built a TM2 or TM3 and were able to cross-trade at anything over 1.2:1 You'd come out ahead.Įdit: Note that the above calculations are based on using residences for population. In chapter 17 a Travelling Merchant 1 makes 27 psph In chapter 17 with a 700% boost a marble factory makes 33 marble per square per hour Naturally I wanted to check a chapter I've never tested before so I looked at 17 If you built a TM2 or TM3 and were able to cross-trade at anything over 1.5:1 You'd come out ahead. So it is much closer there even with max boost. In chapter 10 a Travelling Merchant 1 makes 9.3 psph In chapter 10 with a 700% boost a marble factory makes 13 marble per square per hour In an attempt to double-check my sanity I picked a higher chapter and ran the numbers again: So yeah, the TM 1 is crap for low chapters unless comparing it to non-boosted.Ĭrystal factories are even more efficient than marble so the TM2 is crap as well. Unless I've made a mistake, as soon as gains 10 marble relics (a 106% boost) his chapter 4 level 15 Marble factories surpass the TM output. Easy enough to look up and compare (I think the size is exactly twice? Neither needs pop and the difference in culture is well not anything I would waste my time Travelling merchants are absolute crap for the early chapters. Now I haven´t looked at the numbers but if I had to make a bet I would say the festival merchant you can craft in the MA will make more T3 than any travelling merchant can. But even most of the building that manke mana/seeds etc in later chapter make goods in earlier chapters and usually at rates superior to factories (if pop/cult is considered). However there always were many buildings that beat factories in goods production easily, all of them will be far superior to traveling merchants as well. If you then take Mountain Halls or MM enchantments it gets even worse.īut in a special case like this with no goods boost they might be better than nothing. Well when I last looked at the numbers (admittedly quite a while back) they were entirely useless, even considering pop and culture etc.
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